Skip to main content

Experience Over Explanation.

When storytelling becomes an experience, audiences don't just watch: they understand, feel, and act.

Presence
Connection
Action
Scale

At Rotary's 2026 International Convention in Taipei, Taiwan, 1,500 guests stepped inside Polio's Last Mile, a virtual reality experience created by REM5 STUDIOS that follows the fight to end polio on the front lines in Zambia, bringing the global effort closer to the people who fund, champion, and sustain it. Built for Meta Quest 3 and delivered in multiple languages, the experience pairs high-resolution immersive video with interactive moments guests control using only their hands. This report reflects the findings of an anonymous post-experience survey.

About the experience: Polio's Last Mile
1,500Meta Quest 3
Participants
~10Minutes Per
Experience
30Participant
Countries
186Survey
Responses
01Presence & Attention

VR closed the gap between a trade show floor and the front lines.

92%

felt fully present in the story

Presence turns watching into connection, and connection into change.

How present people felt

Q: “How much did you feel like you were there?

Very much92%
Somewhat8%
A little1%
Not at all0 of 186
A frame from Polio’s Last Mile: a health worker gives a young girl two drops of oral polio vaccine during a door-to-door campaign

What the experience made clear

Q: “What did the experience help you understand most clearly?

Reaching every child31%
Community trust and local leadership30%
Campaign scale and coordination20%
Frontline vaccination teams18%
Nothing new stood out to me2%
The children jumping and chanting. The face to face with the man, the service provider and the mom. It felt like they were talking directly to me.
An attendee
02Understanding

Feeling like you're there beats hearing about it a hundred times.

9 out of 10

said VR was more effective than how they'd previously learned about polio.

Q: “Compared with other ways you've learned about polio, how effective was this experience?”

The closest to the work scored it highest

of the people already working on polio eradication said it beat how they'd learned before. Higher than the room overall.

Confidence in understanding ran extremely high

Q: “How confident do you feel explaining what you saw to someone else?

81%

Much more confident

17%

Somewhat more confident

3%

About the same

0%

Less confident

A smiling Rotary 2026 attendee wearing a Rotary lanyard and a VR headset marked #EndPolio, mid-experience at the booth
Seeing the kids happy and looking at me makes me really identify with them.
An attendee
03Action

Connection translated into commitment.

From feeling it to acting on it.

Q: “Which actions are you most likely to take after this experience?”

99%
chose a next step
53%
pledged high commitment
33%
donate or fundraise

The detail: every action people chose

Each person could pick up to two actions.

Talk about it or share the message68%
Donate or fundraise33%
Mobilize my club or district21%
Bring the experience to another audience16%
Advocate with public officials4%
A frame from Polio’s Last Mile: a masked health worker chalk-marks a doorway to record a household visited during a polio vaccination campaign
81%

left with their commitment to ending polio strengthened or re-energized.

Q: “How did the experience affect your commitment to ending polio?”

A frame from Polio’s Last Mile: outside a rural health post, a health worker carries a blue vaccine cold box while children play in the yard
04Usability & Scale

VR is ready to scale. Anywhere, with any audience.

The activation worked because every detail was designed for scale. The hardware was built for real crowds: headsets outfitted for comfort and cleanliness, with hands-on in-person onboarding. The software was built for everyone: multilingual delivery, intuitive hand tracking, and accessibility.

97%

found it easy to use

Q: “How easy was the VR headset to use?”

said nothing reduced the impact

Q: “What, if anything, most reduced the impact of the experience?”

Most common notes: audio, visuals, or clarity 11%, headset comfort 7%, length or pacing 1%, overwhelming emotional intensity 1%.

Shelves of VR headsets marked #EndPolio, charged and racked for the next wave of Rotary 2026 attendees

Who was in the room

Experience with VR

First time41%
Tried it once or twice40%
Occasional user14%
Regular user4%

Age range

Under 308%
30–4929%
50–6951%
70+12%

Attendees from 30 countries around the world

Taiwan: 19 respondents (10%)South Korea: 2 respondents (1%)Philippines: 16 respondents (9%)Japan: 7 respondents (4%)China: 1 respondent (1%)Malaysia: 1 respondent (1%)Singapore: 4 respondents (2%)Indonesia: 1 respondent (1%)India: 4 respondents (2%)Australia: 11 respondents (6%)Kenya: 5 respondents (3%)New Zealand: 2 respondents (1%)Zimbabwe: 2 respondents (1%)Italy: 2 respondents (1%)Nigeria: 9 respondents (5%)South Africa: 1 respondent (1%)Germany: 2 respondents (1%)Belgium: 1 respondent (1%)France: 10 respondents (5%)Ghana: 1 respondent (1%)United Kingdom: 5 respondents (3%)Portugal: 1 respondent (1%)Iceland: 1 respondent (1%)Brazil: 3 respondents (2%)Puerto Rico: 3 respondents (2%)Canada: 5 respondents (3%)United States: 55 respondents (30%)Mexico: 6 respondents (3%)

A communications tool of the future, for today

Immersive storytelling no longer requires a specialized venue or technical audience. It can travel to the event, conference, boardroom, or classroom. Anywhere people need to feel a story before they act on it.

This is such a great experience that made me feel I was there with the frontline team. People who cannot go there should have more chance to experience this VR.
An attendee

The bottom line

Beyond novelty, VR delivered attention, understanding, emotional connection, and intent to act.

REM5 STUDIOS designed, produced, and ran this experience end to end.

We've done the same for

150,000+Users
100+Events
20+Countries

We build immersive experiences for stories people need to understand, remember, and act on.

More stories from the field: seefeelchange.com

This VR experience and activation were made possible by the Gates Foundation and Rotary International.